Red Cards

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Ironclad cards are gained from Card Reward screens during games played with the Ironclad. They can also be gained from merchant shops and from the effects of events, relics, and other Ironclad cards. Ironclad cards come in three rarities: common, uncommon, and rare.

Name Picture Rarity Type Energy Description
Bash
Bash.png
Basic Attack 2Red energy.png Deal 8(10) damage. Apply Vulnerable for 2(3) turns.
Defend
Defend Red.png
Basic Skill 1Red energy.png Gain 5(8) BlockBlock.png.
Strike
Strike Red.png
Basic Attack 1Red energy.png Deal 6(9) damage.
Anger
Anger.png
Common Attack 0Red energy.png Deal 5(7) damage. Place a copy of this card in your discard pile.
Armaments
Armaments.png
Common Skill 1Red energy.png Gain 5 BlockBlock.png. Upgrade a (ALL) card(s) in your hand for the rest of combat.
Body Slam
Body Slam.png
Common Attack 1(0)Red energy.png Deal damage equal to your current BlockBlock.png.
Clash
Clash.png
Common Attack 0Red energy.png Can only be played if every card in your hand is an Attack. Deal 14(18) damage.
Cleave
Cleave.png
Common Attack 1Red energy.png Deal 8(11) damage to ALL enemies.
Clothesline
Clothesline.png
Common Attack 2Red energy.png Deal 12(14) damage. Apply 2(3) Weak.
Flex
Flex.png
Common Skill 0Red energy.png Gain 2(4) Strength. At the end of your turn, lose 2(4) Strength.
Havoc
Havoc.png
Common Skill 1(0)Red energy.png Play the top card of your draw pile and Exhaust it.
Headbutt
Headbutt.png
Common Attack 1Red energy.png Deal 9(12) damage. Place a card from your discard pile on top of your draw pile.
Heavy Blade
Heavy Blade.png
Common Attack 2Red energy.png Deal 14 damage. Strength affects Heavy Blade 3(5) times.
Iron Wave
Iron Wave.png
Common Attack 1Red energy.png Gain 5(7) BlockBlock.png. Deal 5(7) damage.
Perfected Strike
Perfected Strike.png
Common Attack 2Red energy.png Deal 6 damage. Deals an additional +2(3) damage for ALL of your cards containing "Strike".
Pommel Strike
Pommel Strike.png
Common Attack 1Red energy.png Deal 9(10) damage. Draw 1(2) card(s).
Shrug it Off
Shrug It Off.png
Common Skill 1Red energy.png Gain 8(11) BlockBlock.png. Draw 1 card.
Sword Boomerang
Sword Boomerang.png
Common Attack 1Red energy.png Deal 3 damage to a random enemy 3(4) times.
Thunderclap
Thunderclap.png
Common Attack 1Red energy.png Deal 4(7) damage and apply 1 Vulnerable to ALL enemies.
True Grit
True Grit.png
Common Skill 1Red energy.png Gain 7(9) BlockBlock.png. Exhaust a random(not random) card from your hand.
Twin Strike
Twin Strike.png
Common Attack 1Red energy.png Deal 5(7) damage twice.
Warcry
Warcry.png
Common Skill 0Red energy.png Draw 1(2) cards. Place a card from your hand on top of your draw pile. Exhaust.
Wild Strike
Wild Strike.png
Common Attack 1Red energy.png Deal 12(17) damage. Shuffle a Wound into your draw pile.
Battle Trance
Battle Trance.png
Uncommon Skill 0Red energy.png Draw 3(4) cards. You cannot draw additional cards this turn.
Blood for Blood
Blood for Blood.png
Uncommon Attack 4(3)Red energy.png Cost 1 less energy for each time you lose HPPanelHeart.png in combat. Deal 16(18) damage.
Bloodletting
Bloodletting.png
Uncommon Skill 0Red energy.png Gain 1 (2) energy. Lose 3 HPPanelHeart.png.
Burning Pact
Burning Pact.png
Uncommon Skill 1Red energy.png Exhaust 1 card. Draw 2(3) cards.
Carnage
Carnage.png
Uncommon Attack 2Red energy.png Ethereal. Deal 20(28) damage.
Combust
Combust.png
Uncommon Power 1Red energy.png At the end of your turn, lose 1 HPPanelHeart.png and deal 5(7) damage to ALL enemies.
Corruption
Corruption.png
Uncommon Power 3(2)Red energy.png Skills cost 0. Whenever you play a Skill, Exhaust it.
Disarm
Disarm.png
Uncommon Skill 1Red energy.png Enemy loses 2(3) Strength. Exhaust.
Dropkick
Dropkick.png
Uncommon Attack 1Red energy.png Deal 5(8) damage. If the target is Vulnerable, gain 1 energy and draw 1 card.
Dual Wield
Dual Wield.png
Uncommon Skill 1Red energy.png Create a(2) copy(s) of a card in your hand.
Entrench
Entrench.png
Uncommon Skill 2(1)Red energy.png Double your current BlockBlock.png.
Evolve
Evolve.png
Uncommon Power 1Red energy.png Shuffle 2 Wounds into your draw pile. Whenever you draw a Status, draw 1(2) card(s).
Feel No Pain
Feel No Pain.png
Uncommon Power 1Red energy.png Whenever a card is Exhausted, gain 3(4) BlockBlock.png.
Fire Breathing
Fire Breathing.png
Uncommon Power 1(0)Red energy.png At the end of your turn, for each Attack played this turn deal 1 damage to ALL enemies.
Flame Barrier
Flame Barrier.png
Uncommon Skill 2Red energy.png Gain 12(16) BlockBlock.png. Whenever you are attacked this turn, deal 4(6) damage to the attacker.
Ghostly Armor
Ghostly Armor.png
Uncommon Skill 1Red energy.png Ethereal. Gain 10 Block.
Hemokinesis
Hemokinesis.png
Uncommon Attack 1Red energy.png Lose 3(2) HPPanelHeart.png. Deal 14(18) damage.
Infernal Blade
Infernal Blade.png
Uncommon Skill 1(0)Red energy.png Add a random Attack to your hand. It costs 0 this turn. Exhaust.
Inflame
Inflame.png
Uncommon Power 1Red energy.png Gain 2(3) Strength.
Intimidate
Intimidate.png
Uncommon Skill 0Red energy.png Apply 1(2) Weak to ALL enemies. Exhaust.
Metallicize
Metallicize.png
Uncommon Power 1Red energy.png At the end of your turn, gain 3(4) BlockBlock.png.
Power Through
Power Through.png
Uncommon Skill 1Red energy.png Add 2 Wounds to your hand. Gain 15(20) BlockBlock.png.
Pummel
Pummel.png
Uncommon Attack 1Red energy.png Deal 2 damage 4(5) times. Exhaust.
Rage
Rage.png
Uncommon Skill 0Red energy.png Whenever you play an Attack this turn, gain 3(5) BlockBlock.png
Rampage
Rampage.png
Uncommon Attack 1Red energy.png Deal 8 damage. Every time this card is played, increase its damage by 4(8) for this combat.
Reckless Charge
Reckless Charge.png
Uncommon Attack 0Red energy.png Deal 7 damage. Shuffle a Dazed into your draw pile.
Rupture
Rupture.png
Uncommon Power 1(0)Red energy.png Whenever you lose HPPanelHeart.png from a card, gain 1 Strength.
Searing Blow
Searing Blow.png
Uncommon Attack 2Red energy.png Deal 12(16+) damage. Can be upgraded any number of times.
Second Wind
Second Wind.png
Uncommon Skill 1Red energy.png Exhaust all non-Attack cards in your hand and gain 5(7) BlockBlock.png for each.
Seeing Red
Seeing Red.png
Uncommon Skill 1(0)Red energy.png Gain 2 energy. Exhaust.
Sentinel
Sentinel.png
Uncommon Skill 1Red energy.png Gain 5(8) BlockBlock.png. If this card is Exhausted, gain 2(3) energy.
Sever Soul
Sever Soul.png
Uncommon Attack 2Red energy.png Exhaust all non-Attack cards in your hand. Deal 16(20) damage.
Shockwave
Shockwave.png
Uncommon Skill 2Red energy.png Apply 3(5) Weak and Vulnerable to ALL enemies.
Spot Weakness
Spot Weakness.png
Uncommon Skill 1Red energy.png If an enemy intends to attack, gain 3(4) Strength.
Uppercut
Uppercut.png
Uncommon Attack 2Red energy.png Deal 13 damage. Apply 1(2) Weak. Apply 1(2) Vulnerable.
Whirlwind
Whirlwind.png
Uncommon Attack XRed energy.png Spend all energy. Deal 5(8) damage to ALL enemies X times.
Barricade
Barricade.png
Rare Power 3(2)Red energy.png BlockBlock.png no longer expires at the start of your turn.
Berserk
Berserk.png
Rare Power 1(0)Red energy.png If your HPPanelHeart.png is below 50%, gain 1 energy at the start of each turn.
Bludgeon
Bludgeon.png
Rare Attack 3Red energy.png Deal 32(42) damage.
Brutality
Brutality.png
Rare Power 0Red energy.png (Innate) At the start of your turn, lose 1 HPPanelHeart.png and draw 1 card.
Dark Embrace
Dark Embrace.png
Rare Power 2(1)Red energy.png Whenever a card is Exhausted, draw 1 card.
Demon Form
Demon Form.png
Rare Power 3Red energy.png At the start of each turn, gain 2(3) Strength.
Double Tap
Double Tap.png
Rare Skill 1Red energy.png This turn, your next (2) Attack(s) is played twice.
Exhume
Exhume.png
Rare Skill 1(0)Red energy.png Choose an Exhausted card and put it in your hand. Exhaust.
Feed
Feed.png
Rare Attack 1Red energy.png Deal 10(12) damage. If this kills the enemy, gain 3(4) permanent Max HPPanelHeart.png.
Fiend Fire
Fiend Fire.png
Rare Attack 2Red energy.png Exhaust your hand. Deal 7(10) damage for each Exhausted card. Exhaust.
Immolate
Immolate.png
Rare Attack 2Red energy.png Deal 21(28) damage to ALL enemies. Add a Burn to your discard pile.
Impervious
Impervious.png
Rare Skill 2Red energy.png Gain 30(40) BlockBlock.png. Exhaust.
Juggernaut
Juggernaut.png
Rare Power 2Red energy.png Whenever you gain BlockBlock.png, deal 3(5) damage to ALL enemies.
Limit Break
Limit Break.png
Rare Skill 1Red energy.png Double your Strength. Exhaust(Don't Exhaust).
Offering
Offering.png
Rare Skill 0Red energy.png Lose 4 HPPanelHeart.png. Gain 2 energy. Draw 3(5) cards. Exhaust.
Reaper
Reaper.png
Rare Attack 2Red energy.png Deal 4(5) damage to ALL enemies. Heal for unBlocked damage. Exhaust.