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Ironclad cards are gained from Card Reward screens during games played with the Ironclad. They can also be gained from merchant shops and from the effects of events, relics, and other Ironclad cards. Ironclad cards come in three rarities: common, uncommon, and rare.

Name Picture Rarity Type Energy Description
Bash
Bash
Basic Attack 2Red energy Deal 8(10) damage. Apply Vulnerable for 2(3) turns.
Defend
Defend Red
Basic Skill 1Red energy Gain 5(8) BlockBlock.
Strike
Strike Red
Basic Attack 1Red energy Deal 6(9) damage.
Anger
Anger
Common Attack 0Red energy Deal 5(7) damage. Place a copy of this card in your discard pile.
Armaments
Armaments
Common Skill 1Red energy Gain 5 BlockBlock. Upgrade a (ALL) card(s) in your hand for the rest of combat.
Body Slam
Body Slam
Common Attack 1(0)Red energy Deal damage equal to your current BlockBlock.
Clash
Clash
Common Attack 0Red energy Can only be played if every card in your hand is an Attack. Deal 14(18) damage.
Cleave
Cleave
Common Attack 1Red energy Deal 8(11) damage to ALL enemies.
Clothesline
Clothesline
Common Attack 2Red energy Deal 12(14) damage. Apply 2(3) Weak.
Flex
Flex
Common Skill 0Red energy Gain 2(4) Strength. At the end of your turn, lose 2(4) Strength.
Havoc
Havoc
Common Skill 1(0)Red energy Play the top card of your draw pile and Exhaust it.
Headbutt
Headbutt
Common Attack 1Red energy Deal 9(12) damage. Place a card from your discard pile on top of your draw pile.
Heavy Blade
Heavy Blade
Common Attack 2Red energy Deal 14 damage. Strength affects Heavy Blade 3(5) times.
Iron Wave
Iron Wave
Common Attack 1Red energy Gain 5(7) BlockBlock. Deal 5(7) damage.
Perfected Strike
Perfected Strike
Common Attack 2Red energy Deal 6 damage. Deals an additional +2(3) damage for ALL of your cards containing "Strike".
Pommel Strike
Pommel Strike
Common Attack 1Red energy Deal 9(10) damage. Draw 1(2) card(s).
Shrug it Off
Shrug It Off
Common Skill 1Red energy Gain 8(11) BlockBlock. Draw 1 card.
Sword Boomerang
Sword Boomerang
Common Attack 1Red energy Deal 3 damage to a random enemy 3(4) times.
Thunderclap
Thunderclap
Common Attack 1Red energy Deal 4(7) damage and apply 1 Vulnerable to ALL enemies.
True Grit
True Grit
Common Skill 1Red energy Gain 7(9) BlockBlock. Exhaust a random(not random) card from your hand.
Twin Strike
Twin Strike
Common Attack 1Red energy Deal 5(7) damage twice.
Warcry
Warcry
Common Skill 0Red energy Draw 1(2) cards. Place a card from your hand on top of your draw pile. Exhaust.
Wild Strike
Wild Strike
Common Attack 1Red energy Deal 12(17) damage. Shuffle a Wound into your draw pile.
Battle Trance
Battle Trance
Uncommon Skill 0Red energy Draw 3(4) cards. You cannot draw additional cards this turn.
Blood for Blood
Blood for Blood
Uncommon Attack 4(3)Red energy Cost 1 less energy for each time you lose HPPanelHeart in combat. Deal 16(18) damage.
Bloodletting
Bloodletting
Uncommon Skill 0Red energy Gain 1 (2) energy. Lose 3 HPPanelHeart.
Burning Pact
Burning Pact
Uncommon Skill 1Red energy Exhaust 1 card. Draw 2(3) cards.
Carnage
Carnage
Uncommon Attack 2Red energy Ethereal. Deal 20(28) damage.
Combust
Combust
Uncommon Power 1Red energy At the end of your turn, lose 1 HPPanelHeart and deal 5(7) damage to ALL enemies.
Corruption
Corruption
Uncommon Power 3(2)Red energy Skills cost 0. Whenever you play a Skill, Exhaust it.
Disarm
Disarm
Uncommon Skill 1Red energy Enemy loses 2(3) Strength. Exhaust.
Dropkick
Dropkick
Uncommon Attack 1Red energy Deal 5(8) damage. If the target is Vulnerable, gain 1 energy and draw 1 card.
Dual Wield
Dual Wield
Uncommon Skill 1Red energy Create a(2) copy(s) of a card in your hand.
Entrench
Entrench
Uncommon Skill 2(1)Red energy Double your current BlockBlock.
Evolve
Evolve
Uncommon Power 1Red energy Shuffle 2 Wounds into your draw pile. Whenever you draw a Status, draw 1(2) card(s).
Feel No Pain
Feel No Pain
Uncommon Power 1Red energy Whenever a card is Exhausted, gain 3(4) BlockBlock.
Fire Breathing
Fire Breathing
Uncommon Power 1(0)Red energy At the end of your turn, for each Attack played this turn deal 1 damage to ALL enemies.
Flame Barrier
Flame Barrier
Uncommon Skill 2Red energy Gain 12(16) BlockBlock. Whenever you are attacked this turn, deal 4(6) damage to the attacker.
Ghostly Armor
Ghostly Armor
Uncommon Skill 1Red energy Ethereal. Gain 10 Block.
Hemokinesis
Hemokinesis
Uncommon Attack 1Red energy Lose 3(2) HPPanelHeart. Deal 14(18) damage.
Infernal Blade
Infernal Blade
Uncommon Skill 1(0)Red energy Add a random Attack to your hand. It costs 0 this turn. Exhaust.
Inflame
Inflame
Uncommon Power 1Red energy Gain 2(3) Strength.
Intimidate
Intimidate
Uncommon Skill 0Red energy Apply 1(2) Weak to ALL enemies. Exhaust.
Metallicize
Metallicize
Uncommon Power 1Red energy At the end of your turn, gain 3(4) BlockBlock.
Power Through
Power Through
Uncommon Skill 1Red energy Add 2 Wounds to your hand. Gain 15(20) BlockBlock.
Pummel
Pummel
Uncommon Attack 1Red energy Deal 2 damage 4(5) times. Exhaust.
Rage
Rage
Uncommon Skill 0Red energy Whenever you play an Attack this turn, gain 3(5) BlockBlock
Rampage
Rampage
Uncommon Attack 1Red energy Deal 8 damage. Every time this card is played, increase its damage by 4(8) for this combat.
Reckless Charge
Reckless Charge
Uncommon Attack 0Red energy Deal 7 damage. Shuffle a Dazed into your draw pile.
Rupture
Rupture
Uncommon Power 1(0)Red energy Whenever you lose HPPanelHeart from a card, gain 1 Strength.
Searing Blow
Searing Blow
Uncommon Attack 2Red energy Deal 12(16+) damage. Can be upgraded any number of times.
Second Wind
Second Wind
Uncommon Skill 1Red energy Exhaust all non-Attack cards in your hand and gain 5(7) BlockBlock for each.
Seeing Red
Seeing Red
Uncommon Skill 1(0)Red energy Gain 2 energy. Exhaust.
Sentinel
Sentinel
Uncommon Skill 1Red energy Gain 5(8) BlockBlock. If this card is Exhausted, gain 2(3) energy.
Sever Soul
Sever Soul
Uncommon Attack 2Red energy Exhaust all non-Attack cards in your hand. Deal 16(20) damage.
Shockwave
Shockwave
Uncommon Skill 2Red energy Apply 3(5) Weak and Vulnerable to ALL enemies.
Spot Weakness
Spot Weakness
Uncommon Skill 1Red energy If an enemy intends to attack, gain 3(4) Strength.
Uppercut
Uppercut
Uncommon Attack 2Red energy Deal 13 damage. Apply 1(2) Weak. Apply 1(2) Vulnerable.
Whirlwind
Whirlwind
Uncommon Attack XRed energy Spend all energy. Deal 5(8) damage to ALL enemies X times.
Barricade
Barricade
Rare Power 3(2)Red energy BlockBlock no longer expires at the start of your turn.
Berserk
Berserk
Rare Power 1(0)Red energy If your HPPanelHeart is below 50%, gain 1 energy at the start of each turn.
Bludgeon
Bludgeon
Rare Attack 3Red energy Deal 32(42) damage.
Brutality
Brutality
Rare Power 0Red energy (Innate) At the start of your turn, lose 1 HPPanelHeart and draw 1 card.
Dark Embrace
Dark Embrace
Rare Power 2(1)Red energy Whenever a card is Exhausted, draw 1 card.
Demon Form
Demon Form
Rare Power 3Red energy At the start of each turn, gain 2(3) Strength.
Double Tap
Double Tap
Rare Skill 1Red energy This turn, your next (2) Attack(s) is played twice.
Exhume
Exhume
Rare Skill 1(0)Red energy Choose an Exhausted card and put it in your hand. Exhaust.
Feed
Feed
Rare Attack 1Red energy Deal 10(12) damage. If this kills the enemy, gain 3(4) permanent Max HPPanelHeart.
Fiend Fire
Fiend Fire
Rare Attack 2Red energy Exhaust your hand. Deal 7(10) damage for each Exhausted card. Exhaust.
Immolate
Immolate
Rare Attack 2Red energy Deal 21(28) damage to ALL enemies. Add a Burn to your discard pile.
Impervious
Impervious
Rare Skill 2Red energy Gain 30(40) BlockBlock. Exhaust.
Juggernaut
Juggernaut
Rare Power 2Red energy Whenever you gain BlockBlock, deal 3(5) damage to ALL enemies.
Limit Break
Limit Break
Rare Skill 1Red energy Double your Strength. Exhaust(Don't Exhaust).
Offering
Offering
Rare Skill 0Red energy Lose 4 HPPanelHeart. Gain 2 energy. Draw 3(5) cards. Exhaust.
Reaper
Reaper
Rare Attack 2Red energy Deal 4(5) damage to ALL enemies. Heal for unBlocked damage. Exhaust.
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